[Oshita Lab.] [Japanese]

Research Overview

We are researching and developing novel techniques for processing human motion which can be applied for computer animation and games. Our primary research themes are as follows.
  • Motion control and synthesis
    We are developing methods for controlling and synthesizing motions of virtual humans on the fly depending on the situation and interactions with the environment.

  • Motion control interface
    We are developing user interfaces for users to control various motions of virtual humans through intuitive devices and manipulations.

  • Motion deformation and editing
    We are developing techniques and animation systems with which even a novice user can easily create computer animations.

  • Motion analysis and visualization
    We are developing motion training system with which a user can train their motions.

  • Simulation of the appearance of virtual humans
    We are developing real-time simulation techniques for cloths, hairs, and skins of virtual humans.

Research Projects

Motion Control and Synthesis

Agent Navigation Using Deep Learning for Crowd Simulation
(CASA 2019)
Generating Hand Motion from Body Motion
(CAVW 2016, MIG 2014)
Avoidance Motion Using Motion Graph
(MIG 2011)
Automatic Learning of Motion Rules from Control Logs
(CASA 2010)
Motion Control of Virtual Humans with Dynamics
Motion Control Interface

Multi-touch Interface for Character Motion Control
(WSCG 2012, VC 2010)
Automatic Leaning of Motion Recognition Model
(ISVC 2010)
Motion Control Using Data Gloves
(CGAT 2009)
Sketch-Based Interface for Crowd Animation
(SG 2009, Interaction 2009)
Motion-Capture-Based Avatar Control Framework
(ACE 2006)
Motion Control with Strokes
(CASA 2005)
Pen-based Interface for Motion Control
(SMB 2004, CAG 2005)
Motion Deformation and Editing

Lattice-Guided Human Motion Deformation for Collision Avoidance
(MIG 2017)
Expressive Human Pose Deformation Based on the Rules of Attractive Poses
(ArtsIT 2017, CGI 2017)
Motion Interpolation Using Adjectives
(NICOINT 2016)
Authoring System for Noh (Japanese Traditional) Dance Animation
(CW 2012)
Motion Database and Animation from Natural Language Texts
(VC 2010, CW 2009)
Smart Motion Synthesis
(PG 2008)
Motion Style Transformation
(CASA 2006)
Motion Analysis and Visualization

Self-Training System for Tennis Shots with Motion Feature Assessment and Visualization
(TVC 2019, CW 2018)
Simulation of the Appearance of Virtual Humans

Skin Deformations Using Dynamic Patterns
(ArtsIT 2009)
Real-time Hair Simulation on GPU
(CASA 2007)
Real-time Cloth Simulation and Virtual Try-On System
(CA 2001, VC 2003)

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