[尾下研究室][発表論文] [English]


研究業績

(種目別)


[研究業績(発表年別)]  [研究業績(種目別)]  [特許・研究助成]  [学位論文(卒業論文・修士論文)]


 論文誌(査読あり)

  1. Masaki Oshita, "Agent Navigation Using Deep Learning with Agent Space Heat Map for Crowd Simulation", Computer Animation and Virtual Worlds, Volume 30, Issue 3-4, pp. 1-12, Wiley, May 2019. [Journal] [Journal Site]
    Presented at International Conference on Computer Animation and Social Agents 2019 (CASA 2019), Paris, France, July 2019.

  2. Masaki Oshita, Takumi Inao, Shunsuke Ineno, Tomohiko Mukai, Shigeru Kuriyama, "Development and Evaluation of a Self-Training System for Tennis Shots with Motion Feature Assessment and Visualization", The Visual Computer, Vol. 35, No. 11, pp. 1517-1529, Springer, May 2019. [Journal] [Journal Site]

  3. Masaki Oshita, Aoi Honda, Maho Katsurada, Yuya Aosaki, "Motion Interpolation Using Adjectives and Motion Features", The Journal of the Society for Art and Science, Vol. 16, No. 5, pp. 138-153, 2017. [Digital Library] [Digital Library]

  4. Masaki Oshita, Yuta Senju, "Generating Hand Motion from Body Motion Based on Hand Pose Estimation", Computer Animation and Virtual Worlds, pp. 1730:1-8, Vol. 29, Issue 6, Wiley, November/December 2018. (Published Online on September 2016.) [Journal] [Journal Site]

  5. Masaki Oshita, Hayato Oshima, Yuta Senju, Syun Morishige, "Character Motion Synthesis by Principal Component Analysis and Motion Control Interface by Hands", Computer Animation and Virtual Worlds, pp. 532-545, Vol. 27, Issue 6, Wiley, November/December 2016. (Published Online on August 2015.) [Journal] [Journal Site]

  6. Masaki Oshita, "Interactive Motion Synthesis with Optimal Blending", Computer Animation and Virtual Worlds, Vol. 25, Issues 3-4, pp. 313-321, Wiley, 2014. [Journal] [jump to journal site]
    Presented at International Conference on Computer Animation and Social Agents 2014 (CASA 2014), Houston, USA, May 2014. [PDF] [PDF] [Movie] [mp4 (22,076 KB)]
    The uploaded PDF is an author-created version. The final publication is available at the journal's website (onlinelibrary.wiley.com).

  7. Masaki Oshita, "Multi-touch Interface and Motion Control Model for Interactive Character Animation", Transactions on Computational Science XXIII, pp. 78-97, Springer, 2014. [PDF] [PDF (1.918 KB)]
    The uploaded PDF is an author-created version. The final publication is available at the journal's website (www.springerlink.com).

  8. Masaki Oshita, Takeshi Seki, Reiko Yamanaka, Yukiko Nakatsuka, Masami Iwatsuki, "Easy-To-Use Authoring System for Noh (Japanese Traditional) Dance Animation and its Evaluation", The Visual Computer, Springer, Vol. 29, Issue 10, pp. 1077-1091, October 2013. [PDF] [PDF (610 KB)] [Movie] [mp4 (25.7 MB)] [Journal] [Journal Site]
    The uploaded PDF is an author-created version. The final publication is available at the journal's website (www.springerlink.com).

  9. Masaki Oshita, "Generating Animation from Natural Language Texts and Semantic Analysis for Motion Search and Scheduling", The Visual Computer, Vol. 26, No. 5, pp. 339-352, Springer, May 2010. [PDF] [PDF (610 KB)] [Journal] [Journal Site]
    The uploaded PDF is an author-created version. The final publication is available at the journal's website (www.springerlink.com).

  10. Masaki Oshita, "Smart Motion Synthesis", Computer Graphics Forum, Vol. 27, No 7, pp. 1909-1918, Blackwell Publishing, 2008.
    Presented at Pacific Graphics 2008, Japan, October 2008. [PDF] [PDF (895 KB)] [Movie] [mpeg]

  11. Masaki Oshita, "Real-time Hair Simulation on GPU with a Dynamic Wisp Model", Computer Animation and Virtual Worlds, Vol. 18, Issues 4-5, Wiley, pp. 583-593, 2007. [Journal] [jump to journal site]
    Presented at International Conference on Computer Animation and Social Agents 2007 (CASA 2007), Belgium, June 2007. [PDF] [PDF (895 KB)] [Movie] [mpeg (27,399 KB)]

  12. Masaki Oshita, "Pen-to-mime: Pen-Based Interactive Control of a Human Figure", Computers & Graphics, Volume 29, Issue 6, pp. 931-945, Elsevier, December 2005. [Online Journal] [jump to journal site] [Movie] [mpeg (17,115 KB)]

  13. Masaki Oshita, "Motion Control with Strokes", Computer Animation and Virtual Worlds, Vol. 16, Issues 3-4, pp. 237-244, Wiley, October 2005. [Online Journal] [jump to journal site]
    Presented at International Conference on Computer Animation and Social Agents 2005 (CASA 2005), Hong Kong, October 2005. [PDF] [PDF (1,079 KB)] [Movie] [mpeg (12,301 KB)]

  14. Masaki Oshita, Akifumi Makinouchi, "A Dynamic Motion Control Technique for Human-like Articulated Figures", Presented at EUROGRAPHICS 2001, Computer Graphics Forum, Vol. 20, No. 3, pp. 192-202, September 2001. [PDF] PDF (2,144 KB)

  15. 尾下真樹, 牧之内顕文, "オブジェクト指向データベースの半自動可視化環境", 情報処理学会論文誌:データベース, Vol. 42, No. SIG1 (TOD8), pp. 56-69, 2001年1月. [PDF] [PDF (1,429 KB)]


 国際会議(査読あり)

  1. Yuanyuan Peng, Masaki Oshita, "Controlling Agents Using Recurrent Neural Network in Crowd Simulation", International Workshop on Advanced Image Technology (IWAIT) 2021, Proceedings of SPIE, 6 pages, Online Conference, January 2021.

  2. Masaki Oshita, "Motion Volume: Visualization of Human Motion Manifolds", 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2019), Article No. 7, pp. 1-7, Brisbane, Australia, November 2019. [PDF] [PDF] [Video] [mp4 (35,193 KB)]

  3. Tomohiko Mukai, Shigeru Kuriyama, Masaki Oshita, "Motion Adaptation with Cascaded Inequality Tasks", 12th ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG 2019), Article No. 30, pp. 1-10, Newcastle Upon Tyne, United Kingdom, October 2019. [Digital Library] [Journal Site]

  4. Kouhei Hino, Masaki Oshita, "A Tangible Interface Using 3D Printed Figures for Searching for Combat Motions of Two Characters", International Conference on Cyberworlds 2019, pp. 89-92, Kyoto, Japan, October 2019. [PDF] [PDF]

  5. Masaki Oshita, Takumi Inao, Tomohiko Mukai, Shigeru Kuriyama, "Self-Training System for Tennis Shots with Motion Feature Assessment and Visualization", International Conference on Cyberworlds 2018, pp. 82-89, Singapore, October 2018. [PDF] [PDF] [Video] [mp4 (35,193 KB)]

  6. Masaki Oshita, "Lattice-Guided Human Motion Deformation for Collision Avoidance", Motion in Games 2017, Short Paper, 6 pages, Barcelona, Spain, November 2017. [PDF] [PDF]

  7. Masaki Oshita, Kei Yamamura, Aoi Honda, "Expressive Human Pose Deformation Based on the Rules of Attractive Poses", 6th EAI International Conference: ArtsIT, Interactivity & Game Creation (ArtsIT 2017), Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol. 229, pp. 162-171, Heraklion, Greece, October 2017. [PDF] [PDF] [Digital Library] [Digital Library]

  8. Masaki Oshita, Kei Yamamura, Aoi Honda, "Finding Rules of Attractive Human Poses Using Decision Tree and Generating Novel Attractive Poses", Computer Graphics International 2017, Short Paper, 6 pages, Yokohama, Japan, June 2017. [PDF] [PDF]

  9. Shamsul Mohamad, Masaki Oshita, Tsukasa Noma, Mohd Shahrizal Sunar, Fawwaz Mohd Nasir, Kunio Yamamota, Yusutaka Honda, "Making Decision for the Next Step in Dense Crowd Simulation Using Support Vector Machines", 15th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2016), pp. 281-287, Zhuhai, China, December 2016. [Digital Library] [Digital Library]

  10. Fawwaz Mohd Nasir, Tsukasa Noma, Masaki Oshita, Kunio Yamamoto, Mohd Shahrizal Sunar, Shamsul Mohamad, Yasutaka Honda, "Simulating Group Formation and Behaviour in Dense Crowd", 15th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2016), Short Paper, pp. 289-292, Zhuhai, China, December 2016. [Digital Library] [Digital Library]

  11. Masaki Oshita, Maho Katsurada, Aoi Honda, "Motion Interpolation Using Adjectives", NICOGRAPH Internaional 2016, pp. 36-43, Hangzhou, China, July 2016. [PDF] [PDF] [Movie] [mp4 (17,167 KB)]

  12. Ismahafezi Ismail, Masaki Oshita, Mohd Shahrizal Sunar, "Key Pose Deformations in Changing the 3D Character Motion Style", 14th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2015), pp. 73-76, Kobe, Japan, November 2015.

  13. Masaki Oshita, Syouma Yamanaka, "Garment Design System Based on Body Model", International Conference on Cyberworlds 2015, pp. 267 - 270, Gotland, Sweden, October 2015. [PDF] [PDF]

  14. Masaki Oshita, Hayato Oshima, Yuta Senju, Syun Morishige, "Character Motion Control by Hands and Principal Component Analysis", 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry 2014 (VRCAI 2014), pp. 171-179, Shenzhen, China, December 2014. [PDF] [PDF] [Movie] [mp4 (28,1 MB)]

  15. Masaki Oshita, Hiroyuki Muranaka, "Using Motion Capture for Interactive Motion Editing", 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry 2014 (VRCAI 2014), pp. 65-69, Shenzhen, China, December 2014. [PDF] [PDF] [Movie] [mp4 (9,53 MB)]

  16. Masaki Oshita, Yuta Senju, "Generating Hand Motion from Body Motion Using Key Hand Poses", International Conference on Motion in Games 2014, pp. 147-151, Los Angeles, USA, November 2014. [PDF] [PDF] [Movie] [mp4 (41,2 MB)]

  17. Norhaida Mohd Suaib, Abdullah Bade, Dzulkifli Mohammad, Masaki Oshita, Nik Isrozaidi Nik, "Evaluating Sphere-Encapsulated Or-Dops Collision Culling for Humanoid Model Simulation", IIEEJ Image Electronics and Visual Computing Workshop 2014 (IEVC 2014), 7 pages, Samui, Thailand, October 2014.

  18. Nurul Nadeera Aziz, Masaki Oshita, Mohd Shahrizal Sunar, Nik Isrozaidi Nik Ismail, "Development of an EPUB-Reader for iOS Targeted for Textbook", 2nd International Conference on Interactive Digital Media 2013 (ICIDM 2013), 6 pages, Kucing, Malaysia, December 2013.

  19. Masaki Oshita, Yuta Senju, Syun Morishige, "Character Motion Control Interface with Hand Manipulation Inspired by Puppet Mechanism", 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry 2013 (VRCAI 2013), pp. 131-138, Hong Kong, November 2013. [PDF] [PDF (741 KB)]

  20. Masaki Oshita, "Multi-touch Interface for Character Motion Control Using Model-Based Approach", International Conference on Cyberworlds 2013, pp. 330-337, Yokohama, Japan 2013. [PDF] [PDF (2,396 KB)] [Movie] [mp4 (5,537 KB)]

  21. Masaki Oshita, Hirotaka Ishikawa, "Gamepad vs. Touchscreen: A Comparison of Action Selection Interfaces in Computer Games", Workshop at SIGGRAPH Asia 2012: Computer Gaming Track, pp. 27-31, Singapore, November 2012. [PDF] [PDF (365 KB)]

  22. Muhamad Najib Zamri, Hiroaki Tanaka, Masaki Oshita, "Interactive Human Style Deformation For Cyclic Motions", IIEEJ Image Electronics and Visual Computing Workshop 2012 (IEVC 2012), 5 pages, Kuching, Malaysia, November 2012. [PDF] [PDF (625 KB)]

  23. Nik Isrozaidi Nik Ismail, Masaki Oshita, "Evaluation of a Data-Glove-Based Interface for Motion Selection and Style Control", IIEEJ Image Electronics and Visual Computing Workshop 2012 (IEVC 2012), 6 pages, Kuching, Malaysia, November 2012. [PDF] [PDF (160 KB)]

  24. Masaki Oshita, Reiko Yamanaka, Masami Iwatsuki, Yukiko Nakatsuka, Takeshi Seki, "Development of Easy-To-Use Authoring System for Noh (Japanese Traditional) Dance Animation", International Conference on Cyberworlds 2012, pp. 45-52, Darmstadt, Germany, September 2012. [PDF] [PDF (4,268 KB)]

  25. Masaki Oshita, "Multi-Touch Interface for Character Motion Control Using Example-Based Posture Synthesis", 20th International Conference on Computer Graphics, Visualization and Computer Vision 2012 (WSCG 2012), pp. 213-222, Plzen, Czech Republic, June 2012. [PDF] [PDF (990 KB)] [Movie] [mp4 (5,600 KB)]

  26. Masaki Oshita, Naoki Masaoka, "Generating Avoidance Motion Using Motion Graph", 4th International Conference on Motion in Games 2011 (Lecture Notes in Computer Science 7060), pp. 120-131, Edinburgh, UK, November 2011. [PDF] [PDF (164 KB)]

  27. Nik Isrozaidi Nik Ismail, Masaki Oshita, "Motion Selection and Motion Parameter Control Using Data Gloves", IEEE International Games Innovation Conference 2011, pp. 113-114, California, U.S.A., November 2011. [PDF] [PDF (345 KB)]

  28. Masaki Oshita, Takefumi Matsunaga, "Automatic Learning of Gesture Recognition Model Using SOM and SVM", 6th International Symposium on Visual Computing 2010 (Lecture Notes in Computer Science 6453), pp. 751-760, Las Vegas, U.S.A, November 2010. [PDF] [PDF (185 KB)]

  29. Masaki Oshita, Tomomasa Yoshiya, "Learning Motion Rules for Autonomous Characters from Control Logs Using Support Vector Machin", International Conference on Computer Animation and Social Agents 2010 (CASA 2010), 4 pages, Saint-Malo, France, May-June 2010. [PDF] [PDF (433 KB)] [Movie] [mpeg (15,735 KB)]

  30. Masaki Oshita, Kenji Suzuki "Artist-Oriented Real-time Skin Deformation Using Dynamic Patterns", International Conference on Arts and Technology (ArtsIT) 2009, Lecture Note in Computer Science, Springer, pp. 88-96, Yi-Lan, Taiwan, September 2009. [PDF] [PDF (912 KB)]

  31. Masaki Oshita, "Generating Animation from Natural Language Texts and Framework of Motion Database", 2009 International Conference on Cyberworlds, pp. 146-153, Bradford, UK, September 2009. [PDF] [PDF (433 KB)]

  32. Masaki Oshita, Yusuke Ogiwara, "Sketch-based Interface for Crowd Animation", 9th International Symposium on Smart Graphics 2009, Lecture Note in Computer Science, Springer, pp. 253-262, Salamanca, Spain, May 2009. [PDF] [PDF (1,981 KB)]

  33. Nik Isrozaidi Nik Ismail, Katsuya Ishiguro, Masaki Oshita, "Real-time Character Motion Control Using Data Gloves", International Conference on Computer Games, Multimedia and Allied Technology (CGAT) 2009, pp. 307-314, Singapore, May 2009. [PDF] [PDF (418 KB)]

  34. Takefumi Matsunaga, Masaki Oshita, "Recognition of Walking Motion Using Support Vector Machine", The First International Symposium on Information and Computer Elements (ISICE) 2007, pp. 337-342, September 2007. [PDF] [PDF (729 KB)]

  35. Takuya Terasaki, Masaki Oshita, "Motion Style Transformation by Extracting and Applying Motion Features", International Conference on Computer Animation and Social Agents 2006 (CASA 2006), pp. 243-252, Geneva, Switzerland, July 2006. [PDF] [PDF (1,011 KB)]

  36. Masaki Oshita, "Motion-Capture-Based Avatar Control Framework in Third-Person View Virtual Environments", ACM SIGCHI International Conference on Advances in Computer Entertainment Technology 2006 (ACE 2006), 9 pages (DVD Proceedings), Hollywood, U.S.A., June 2006. [PDF] [PDF (817 KB)] [Movie] [mpeg (28,159 KB)]

  37. Masaki Oshita, "Pen-to-mime: A Pen-Based Interface for Interactive Control of A Human Figure", Eurographics Workshop on Sketch-Based Interfaces and Modeling 2004, pp. 43-52, Grenoble, France, August 2004. [PDF] PDF (2,521 KB)
    Presented at Poster and Demo Session, ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2004 (SCA 04), pp. 48-49, Grenoble, France, August 2004. [PDF] PDF (749 KB)

  38. Masaki Oshita, Akifumi Makinouchi, "Real-time Cloth Simulation with Sparse Particles and Curved Faces", Proceedings of Computer Animation 2001, pp. 220-227, Seoul, Korea, 7-8 November 2001. [PDF] [PDF (2,858 KB)]

  39. Masaki Oshita, Akifumi Makinouchi, "Motion Tracking with Dynamic Simulation", Computer Animation and Simulation 2000 (Proceedings of the Eurographics Workshop on Animation and Simulation 2000), Springer-Verlag Wien, pp. 59-71, Interlaken, Switzerland, 21-22 August 2000. [PDF] [PDF (1,200 KB)]


 国際会議発表(査読あり)

  1. Masaki Oshita, Yasutaka Honda, "Crowd Simulation Using Deep Leaning and Agent Space Heat Maps", ACM SIGGRAPH ASIA Workshop: Data-Driven Animation Techniques (D2AT) 2017, 6 pages, Bangkok, Thailand, November 2017.

  2. Takumi Inao, Masaki Oshita, Tomohiko Mukai, Shigeru Kuriyama, "Visualization of Motion Features for Sports Training System Using Kinect", 14th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2015), Posters and Demos, 2 pages, Kobe, Japan, November 2015.

  3. Ahmad Zakwan Azizul Fata, Mohd Shafry Mohd Rahim, Masaki Oshita, Sarudin Kari, "Crowd Simulation in a Dense Population", 14th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2015), Posters and Demos, 2 pages, Kobe, Japan, November 2015.

  4. Mohd Khalid Mokhtar, Mohd Shahrizal Sunar, Farhan Mohamad, Masaki Oshita, "Modeling Hand Interaction with Fluid Simulation in Virtual Environment", 14th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2015), Posters and Demos, 2 pages, Kobe, Japan, November 2015.

  5. Masaki Oshita, Victor Zordan, Juan Leon, Brandon Hyunh, Brian Chan, "Toward User-defined Touch-screen Interfaces for Video Games", ACM SIGGRAPH Conference on Motion in Games 2013 (MIG 2013), Posters, 1 page, Dublin, Ireland, November 2013.

  6. Masaki Oshita, Hayato Oshima, Yuta Senju, Syun Morishige, "Character Motion Control by Data Glove and Principal Component Analysis", ACM SIGGRAPH Conference on Motion in Games 2013, Posters, 1 page, Dublin, Ireland, November 2013.

  7. Hirotaka Ishikawa, Masaki Oshita, "Real-time Generation of 3D Dance Animation Using a Musical Keyboard", 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2012), Poster, 1 page, Singapore, November 2012.

  8. Hiroaki Tanaka, Najib Zamri, Masaki Oshita, "Interactive Style Deformation For Cyclic Motions", 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2012), Poster, 1 page, Singapore, November 2012.

  9. Masaki Oshita, Reiko Yamanaka, Masami Iwatsuki, Yukiko Nakatsuka, Takeshi Seki, "Easy-To-Use Authoring System for Noh (Japanese Traditional) Dance Animation", SIGGRAPH 2012, Posters, 1 page, Los Angeles, U.S.A, August 2012.

  10. Masaki Oshita, "Multi-touch Interface for Character Motion Control", ACM/Eurographics Symposium on Computer Animation 2011, Poster, 2 pages, Vancouver, Canada, August 2011.

  11. Nik Isrozaidi Nik Ismail, Masaki Oshita, "Data Glove Based Interface for Real-time Character Motion Control", SIGGRAPH 2010 Asia, Posters, 1 page, Seoul, Korea, December 2010.

  12. Masaki Oshita, "Multi-touch Interface for Character Motion Control", SIGGRAPH 2010, Posters, 1 page, Los Angeles, U.S.A, July 2010.

  13. Katsuya Ishiguro, Masaki Oshita, "Real-time Motion Control by Data Gloves", ACM SIGCHI International Conference on Advances in Computer Entertainment Technology 2008 (ACE 2008), Poster presentation, 1 page, Yokohama, Japan, December 2008.

  14. Yusuke Ogiwara, Masaki Oshita, "Pen-based Interface for Crowd Animation", ACM SIGCHI International Conference on Advances in Computer Entertainment Technology 2008 (ACE 2008), Salon de ACE presentation, 1 page, Yokohama, Japan, December 2008.

  15. Masaki Oshita, "Smart Motion Synthesis", SIGGRAPH 2007 Posters, San Diego, U.S.A, August 2007.

  16. Masaki Oshita, Akifumi Makinouchi, "Dynamic Motion Control Middleware for Computer Games", SIGGRAPH 2002 Sketches and Applications, Conference Abstracts and Applications, p. 139, San Antonio, Texas U.S.A., July 2002. [PDF] [PDF (602 KB)]

  17. Masaki Oshita, Akifumi Makinouchi, "Real-time Cloth Simulation with Sparse Particles", SIGGRAPH 2001 Sketches and Applications, Conference Abstracts and Applications, p. 250, Los Angeles, California U.S.A., 12-17 August 2001. [PDF] [PDF (101 KB)]


 国際会議発表(査読なし)

  1. Masaki Oshita, "Making Character Animations by Utilizing Motion Capture Data", 3rd International Symposium on Applied Engineering and Sciences (SAES 2015), 2 pages, Selangor, Malaysia, November 2015. [PDF] [PDF]

  2. Takumi Inao, Masaki Oshita, Tomohiko Mukai, Shigeru Kuriyama, "Towards Development of Sports Training System Using Kinect", 3rd International Symposium on Applied Engineering and Sciences (SAES 2015), 2 pages, Selangor, Malaysia, November 2015.


 国内学会(査読あり)

  1. 尾下 真樹, "深層学習と周辺状況画像を用いた群集シミュレーションのためのエージェント移動制御", Visual Computing 2018, 8 pages, 山形, 2018年6月.

  2. 本田 泰崇, 尾下 真樹, "群集シミュレーションのための仮目標を用いた自律エージェントの移動制御", NICOGRAPH 2016, Short Paper, pp. 244-247, 富山, 2016年11月.

  3. 尾下真樹, "キャラクタの動作合成・遷移技術", CESA Developers Conference (CEDEC) 2014, 東京, 2014年9月.

  4. 尾下真樹, "ブレンド区間の最適化を考慮した人体動作合成手法", Visual Computing / グラフィクスと CAD 合同シンポジウム 2014, 8 pages, 東京, 2014年6月. [PDF] [PDF] [Movie] [mp4 (22,076 KB)]

  5. 岩月正見, 尾下真樹, 山中玲子, 中司由起子, 関健志, "能の型付資料に基づく仕舞のアニメーション自動合成システム", 第11回情報科学技術フォーラム(FIT) 2012 予稿集, 6 pages, 東京, 2012年9月.

  6. 尾下真樹, "マルチタッチを用いたキャラクタの操作インターフェース", Visual Computing / グラフィックスとCAD 合同シンポジウム 2010 予稿集, 6 pages, 神奈川, 2010年6月. (VCポスター賞受賞)

  7. 福山大輔, 尾下真樹, "二次元マップを用いた衣服のしわの実時間生成手法", Visual Computing / グラフィックスとCAD 合同シンポジウム 2010 予稿集, 6 pages, 神奈川, 2010年6月.

  8. 正岡 直樹, 尾下真樹, "モーショングラフによる回避動作の実現", Visual Computing / グラフィックスとCAD 合同シンポジウム 2009 予稿集, 6 pages, 旭川, 2009年6月. [PDF] [PDF (411 KB)]

  9. 荻原佑輔, 尾下真樹, "ペンインターフェースを用いた群集アニメーションの生成", インタラクション 2009, インタラクティブ発表, 東京, 2009年3月.

  10. 御厨隆志, 吉次信也, 尾下真樹, "人体の構造に基づいた単一画像からの姿勢推定手法", 第10回 画像の認識・理解シンポジウム (MIRU 2007) (インタラクティブセッション), 広島, 2007年7月. [PDF] [PDF (1,326 KB)]

  11. 寺崎卓也, 上川千絵, 尾下真樹, "オブジェクト指向による動作データの管理手法と自然言語からのアニメーション生成システム", Visual Computing / グラフィックスとCAD 合同シンポジウム 2004 予稿集 (ポスター発表), pp. 197-202, 早稲田大学 国際会議場, 2004年6月. [PDF] [PDF (1,457 KB)]

  12. 尾下真樹, 牧之内顕文, "実時間衣服シミュレーションによる仮想試着システムの実現", Visual Computing / グラフィックスとCAD 合同シンポジウム 2003 予稿集, pp. 220-227, 北九州国際会議場, 2003年6月. [PDF] [PDF (1,457 KB)]

  13. 尾下真樹, 牧之内顕文, "動力学シミュレーションと曲面生成手法の組み合わせによる実時間処理での衣服アニメーション", 第17回 NICOGRAPH/MULTIMEDIA 論文コンテスト 予稿集, 中央大学, pp. 75-80, 2001年11月. [PDF] [PDF (1,273 KB)]

  14. 尾下真樹, 牧之内顕文, "動力学を用いた多関節体の運動制御アルゴリズム", Visual Computing / グラフィックスとCAD 合同シンポジウム 2000 予稿集, pp. 15-20, 早稲田大学, 2000年6月.

  15. 尾下真樹, 長野英彦, 中野裕也, 金子邦彦, 黒木進, 牧之内顕文, "時空間データ表現モデルUniverseのプロトタイプ開発", 第11回データ工学ワークショップ (DEWS 2000) CD-ROM予稿集, 滋賀, 2000年3月.

  16. 尾下真樹, 黒木進, 牧之内顕文, "ヒューマン・アニメーションのための多関節体の運動制御アルゴリズム", Visual Computing / グラフィックスとCAD 合同シンポジウム '99 予稿集, pp. 7-12, 大阪大学, 1999年6月.

 国内学会(査読なし)

  1. 稲尾 拓海,尾下 真樹,向井 智彦,栗山 繁 "モーションキャプチャを用いたスポーツフォーム練習のための特徴量・可視化手法の検討", 情報処理学会研究報告 コンピュータグラフィックスとビジュアル情報学 第165回, 7 pages, 東京, 2016年11月.

  2. 稲尾 拓海,尾下 真樹,向井 智彦,栗山 繁 "モーションキャプチャを用いたスポーツフォーム練習のための特徴量・可視化手法の検討", ビジュアルコンピューティングワークショップ in 中城城跡(沖縄) 2016, 沖縄, 2016年10月.

  3. 桂田 真歩, 本田 あおい, 尾下 真樹, "モーションデータの合成のための形容詞を用いた直感的なインターフェースの提案", 画像電子学会 第276回研究会 講演予稿集, pp. 156-162, 福岡, 2016年3月.

  4. 村中 宏行, 尾下 真樹, "モーションキャプチャを用いた動作編集インタフェース", ビジュアルコンピューティングワークショップ in 玄海 2013, 福岡, 2013年12月.

  5. 尾下真樹, 山中玲子, 岩月正見, 中司由起子, 関健志, "能の仕舞のアニメーション制作システムの開発", ビジュアルコンピューティングワークショップ in 秋保温泉 2012, 仙台, 2012年11月. [PDF] [PDF (310 KB)]

  6. 松永武文, 尾下真樹, "SVMを用いた動作認識のための動作状態遷移の自動推定", 情報処理学会研究報告 グラフィックスとCAD, Vol. 2008, No. 109, pp. 31-36, 飯塚, 2008年11月. [PDF] [PDF (242 KB)]

  7. 荻原佑輔, 尾下真樹, "ペンインターフェースを用いた群集アニメーションの生成", 情報処理学会研究報告 グラフィックスとCAD, Vol. 2008, No. 109, pp. 43-48, 飯塚, 2008年11月. [PDF] [PDF (510 KB)]

  8. 鈴木健司, 尾下真樹, "パターンに基づく人体モデルの皮膚変形手法", 情報処理学会研究報告 グラフィックスとCAD, Vol. 2008, No. 14, pp. 17-22, 東京, 2008年2月. [PDF] [PDF (324 KB)]

  9. 國分剛, 尾下真樹, "格フレームによる動作データ検索を用いた自然言語からのアニメーション生成システム", 情報処理学会研究報告 自然言語処理, Vol. 2007, No. 7, pp. 55-62, 筑波, 2007年1月. [PDF] [PDF (309 KB)]

  10. 陳暑, 尾下真樹, "髪の動的詳細化を用いた髪のリアルタイムシミュレーション", 火の国情報シンポジウム 2007, 7 pages, 鹿児島大学, 2007年3月.

  11. 森脇晃, 國分剛, 尾下真樹, "自然言語からの仮想人間の複合動作アニメーションの生成", 情報処理学会研究報告 グラフィックスとCAD, Vol. 2006, No. 91, pp. 67-72, 大分, 2006年8月. [PDF] [PDF (101 KB)]

  12. 寺崎 卓也, 尾下 真樹, "動作間の変化量の学習と適用による動作変形手法", Visual Computing Workshop 2005 , 山口, 2005年11月.

  13. 國分 剛, 森脇 晃, 寺崎 卓也, 尾下 真樹, "自然言語からの仮想人間の複合動作アニメーションの生成", 火の国情報シンポジウム2005, 8 pages, 九州工業大学, 2005年3月. [PDF] [PDF (474 KB)]

  14. 安田浩幸, 尾下真樹, "実時間衣服シミュレーションにおける少数粒子の動力学計算手法の改良", 2004年度 画像電子学会 年次大会 予稿集 (学生セッション), 2 pages, 早稲田大学 国際会議場, 2004年6月. [PDF] [PDF (361 KB)]

  15. 森田亙昭, 尾下真樹, 金子邦彦, 牧之内 顕文, "オブジェクトデータベース可視化システムの可視化機能実装", 平成13年度電気関係学会九州支部連合大会講演論文集, p. 690, 2001年10月.

  16. 尾下真樹, 牧之内 顕文, "環境からの力学的な影響に応じたキャラクタアニメーションの生成", 情報処理学会全国大会, 山口大学, 2001年9月. [PDF] [PDF (345 KB)]

  17. 久保正明, 尾下真樹, 金子邦彦, 牧之内顕文, 森田亙昭, 龍浩志, 峯肇文, "大量情報の組織化とオブジェクトデータベースシステムJasmineを用いたデータベース開発", 情報処理学会全国大会, 山口大学, 2001年9月.

  18. 尾下真樹, 牧之内 顕文, "環境からの力学的な影響を考慮したリアルタイムなキャラクタアニメーションの生成手法", 情報処理学会研究報告 グラフィックスとCAD 2000-CG-101, Vol. 2000, No. 115, pp. 25-30, 豊橋技科大, 2000年12月.

  19. 中野裕也, 金子邦彦, 尾下真樹, 牧之内 顕文, "空間データベースのための視点移動型可視化インターフェースの実装と地理データベースへの適用", 情報処理学会研究会報告 データベースシステム 2000-DSM-121, Vol. 2000, No. 44, pp. 85-90, お茶の水女子大学, 2000年5月.

  20. 尾下真樹, 牧之内 顕文, "オブジェクト指向データベースの半自動可視化環境", 電子情報通信学会技術研究報告 データ工学, Vol. 100, No. 31, pp. 33-40, 九州大学, 2000年5月.

  21. 長野英彦, 金子邦彦, 尾下真樹, 中野裕也, 黒木進, 牧之内 顕文,
    "時空間データベースシステムHawksのR*-treeによる領域検索の高速化", 電子情報通信学会技術研究報告 データ工学, Vol. 100, No. 31, pp. 97-104, 九州大学, 2000年5月.

  22. 黒木進, 牧之内顕文, 尾下真樹, "拡張凸胞複体を基礎とする空間データ表現モデルとその地理情報データベースへの応用", 情報処理学会研究会報告 データベースシステム 2000-DSM-120, Vol. 2000, No. 10, pp. 161-168, 神戸, 2000年1月.

  23. 尾下真樹, 黒木進, 牧之内顕文, "d次元多面体の集合演算アルゴリズム", 1998年度第6回電子情報通信学会九州支部学生会講演会 論文集, Vol. 6, p. 81, 大分大学, 1998年10月.

  24. 尾下真樹, 黒木進, 牧之内顕文, "d次元多面体の集合演算アルゴリズム", 情報処理学会研究報告 グラフィックスとCAD 98-CG-91, Vol. 98, No. 76, pp. 71-76, 滋賀, 1998年8月.


 講演

  1. 尾下真樹, "キャラクタの自律動作制御技術", CESA Developers Conference (CEDEC) 2010, 東京, 2010年9月.

  2. 尾下真樹, "仮想人間の実時間アニメーション技術", 法政大学 所作学研究会・情報技術(IT)研究センター 講演会, 東京, 2010年6月. [Web] [jump to web page]

  3. Masaki Oshita, "Interactive Human Animation", Invited Keynote Address, Workshop on Interactive Digital Media (IDM) 2009, Malaysia, May 2009. [Site] [jump to workshop site]

  4. 尾下真樹, "仮想人間の動作制御技術", CESA Developers Conference (CEDEC) 2008, 東京, 2008年9月.


 書籍

  1. Issei Fujishiro, Zhigeng Pan, Nadia Magnenat-Thalmann, Masaki Oshita, Xubo Yang, Hyun Seung Yang and Stephen N. Spencer (eds.), Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry (VRCAI 2015), ACM Digital Library, 2015. [DL] [DL]


 解説論文(査読なし)

  1. 尾下真樹, "実時間衣服シミュレーションライブラリの開発", 平成14年度 未踏ソフトウェア創造事業 報告論文集, 情報処理振興事業協会 (IPA), 2003年5月. [PDF] [PDF (2,101 KB)]

  2. 尾下真樹, "3Dゲームソフトのための仮想人間の動作制御ミドルウェアの開発", 平成13年度 未踏ソフトウェア創造事業 報告論文集, 情報処理振興事業協会 (IPA), 2002年6月. [PDF] [PDF (2,177 KB)]


 紀要(査読なし)

  1. 黒木進, 尾下 真樹, 牧之内 顕文, "凸胞複体表現されたd次元多面体の集合演算アルゴリズム", 九州大学大学院 システム情報科学研究科 研究報告, Vol. 4, No. 1, pp. 69-74, 1999年5月.


 学位論文

  1. 尾下真樹, "A Study on Physics-Based Real-Time Human Animation", 学位論文,九州大学大学院システム情報科学研究府, 2003年2月. [PDF] [PDF (7,756 KB)]

  2. 尾下真樹, "オブジェクト指向データベースの可視化手法に関する研究", 修士論文,九州大学大学院システム情報科学研究科, 2000年2月.

  3. 尾下真樹, "時空間データモデルUniverseにおける時空間演算アルゴリズムの設計と実装", 卒業論文,九州大学工学部, 1998年2月.


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